AI Insights · Timothy · July 2025
Top Down Games Performance in Guatemala Q2 2025
Explore the performance trends of the top five top-down games in Guatemala during Q2 2025, featuring insights on downloads, revenue, and active users.
In the second quarter of 2025, the top five top-down games on a unified platform in Guatemala showed varied performance trends in terms of downloads, revenue, and active users. These insights are based on data from Sensor Tower.
Brawl Stars from Supercell experienced a fluctuating revenue trend, peaking at around $11.9K in late April and maintaining strong figures throughout the quarter. Weekly downloads saw a modest increase mid-quarter, reaching 4.7K in late June. Active users remained robust, hovering around 190K, with a slight dip in late May before recovering.
Clash Royale, also by Supercell, saw its revenue peak at approximately $9.8K in early June. Downloads were relatively stable, with a noticeable increase to 7.3K in early May. Active users showed a downward trend towards the end of the quarter, starting at 243K and ending around 220K.
Pokémon TCG Pocket, published by The Pokemon Company, had its revenue peak at $6.7K in late April. Downloads remained low but saw a spike to 1.3K at the end of May. Active users consistently declined from 92.2K to 42K by the end of the quarter.
Mobile Legends: Bang Bang by MOONTON experienced steady revenue, peaking at $4.9K at the start of the quarter. Downloads peaked at 2.5K in late April, while active users fluctuated, ending at 4.7K.
Finally, Parchisi STAR from Gameberry Labs had a consistent revenue around $3.4K in late May. Downloads remained steady, peaking at 4K in early June. Active users showed growth, ending the quarter with 45.4K.
For more detailed insights and data, visit Sensor Tower.